EMP Softworks
EMP SOFTWORKS
EMP Softworks

Building the tools behind the worlds.

EMP Softworks is a small studio building game technology, internal editor tooling, upcoming games, and focused web software.

EMP Softworks stylized mark

Engine, editor, games, software.

One studio, one technical foundation.

01

Build the engine

EMP starts with a performance-focused engine core for real-time 3D and 2D work.

02

Shape the tools

StaticEditor turns that engine work into a visual production space for scenes, materials, effects, and build flow.

03

Ship focused products

The same studio also builds web software, with Anchorsmith already live as our first web app and more in the works to be shown soon.

Internal development - not released

A glimpse at StaticEditor.

StaticEditor is the visual workspace we use to connect game logic with engine capabilities: scene structure, material work, effects, physics tuning, tile tools, and export flow in one workstation application.

The editor is not launching publicly yet. The preview here is a small look at the internal toolchain behind EMP engine projects.

StaticEditor previewHover to peek
EMP editor splash artworkStaticEditor viewport and tooling preview

Craft it once, run it everywhere.

EMP is building support for all modern platforms and support for select previous generation console platforms using open source community SDKs.

Games

Exciting announcements coming soon.

Visit games

Projects

Anchorsmith is live now, with more software quietly in development.

View projects