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Build the engine
EMP starts with a performance-focused engine core for real-time 3D and 2D work.
EMP Softworks is a small studio building game technology, internal editor tooling, upcoming games, and focused web software.
Engine, editor, games, software.
One studio, one technical foundation.
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EMP starts with a performance-focused engine core for real-time 3D and 2D work.
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StaticEditor turns that engine work into a visual production space for scenes, materials, effects, and build flow.
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The same studio also builds web software, with Anchorsmith already live as our first web app and more in the works to be shown soon.
StaticEditor is the visual workspace we use to connect game logic with engine capabilities: scene structure, material work, effects, physics tuning, tile tools, and export flow in one workstation application.
The editor is not launching publicly yet. The preview here is a small look at the internal toolchain behind EMP engine projects.


EMP is building support for all modern platforms and support for select previous generation console platforms using open source community SDKs.
Exciting announcements coming soon.
Visit gamesAnchorsmith is live now, with more software quietly in development.
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